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The Strange Case of Dr. Jekyll and Mr. Wolf
darkoutcast
Sort of, yes. Primarily to make an update about where Chrysalis Falls will be after this. It's been a rough few years financially but things are coming under control to the point where I intend to start posting new Chrysalis material again.

However, it won't be here. Instead, it will be on at http://chrysalisfalls.blogspot.com. If I take the time to get a third party posting tool that can post in two places at once, I'll probably do so. Currently though, the site is live and you can access the Amazon pages to purchase paperback or e-books of the two collections out so far directly through the "The Vigilant Bookstore" on the right.

Thanks for the fun ride LJ, but it looks like I'm moseying on.
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darkoutcast
Flattened Hat
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darkoutcast
We has it!

http://www.facebook.com/album.php?id=100000299141771&aid=40410
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darkoutcast
I hate comic book physics. Not all of them, mind you. I just hate most of them. For instance, for a brief second last night, I thought I could stat out The Flash. I approximated the old Golden Age Flash's speed, applied rules, and voila. It all worked pretty nicely. Then I read the DC Wiki about this Speed Force shit and how The Flash can do things that violate all reality, even his own, at will. The Flash(es) just don't "want" to all the time... or remember to... or are written as such... God, it pisses me off. That is the one thing I am determined to fix with any fiction or game system I write. There is no supernatural; only natural that you don't know the rules for yet. Cast fireballs, run as fast as the speed of light, etc. Just don't bullshit me with retarded MacGuffin systems and dare to call it a world. Don't ask me to suspend my disbelief so you can be a lazy bastard.

Do your damn homework.
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darkoutcast
A section of the rules for the NYE (Name Your Epic) system I've been designing. This one I'm sharing not because of its rulesiness but because of it representing most of what I'm attempting to accomplish with the system overall.

The Roll

If you take note of the heading, you are already guessing what this section talks about. The Roll. What kind of dice do I use? How many do I roll? Are there critical successes? Botches? Making this simple... For base NYE the answers are a ten-sided die, 1, 10s let you reroll and add the die scores together, and yes, 1s are typically botches. If you aren't looking for any particularly new or innovative treatment of the table based, roll dice formula, these are the rules we're working with. Go ahead to the next section for more details. What follows isn't really for you.

So, back to The Roll. If you're reading this, you're either curious about this thing that supposedly isn't for you or because you just don't want to deal with dice any more. Maybe you come from the sprawling internet RP boards where rules about role playing are fast and loose. Maybe you've been a long time player of RPGs without dice. Maybe you're a LARPer who prefers to act with a bit of statistics and random thrown in for spice. This section is definitely for you.

NYE is all about customization. What kind of combat do I want to use; what kind of magic system to use; how do I tell whether or not I succeeded? The first thing we have to discuss though is that damnable Roll.

What is The Roll? It's a dose of random to keep things interesting. Few players want to be told on a regular basis that what they attempted to do, failed. The Roll provides the chance that players may succeed incredibly at something they aren't good at or bumble something that should have been flawless at the last second. The Roll is any means by which that random is doled out. It has been everything from dice to spinners, hand games to playing cards.

NYE is designed to primarily support a random number added to a score from 1-10. The higher the abilities of characters involved, the less the random number matters, the more emphasis Skills and other Traits must be used in creative ways to ensure success.

However, that isn't the only way to play. First and foremost, one can simply rip The Roll out of the game entirely. No more “random.” Character skills are compared to relative difficulty and a judgment is made as to the success or failure. This process can either happen through GM fiat or by Collaborative Committee. If you trust your GM and believe that they will guide all players equally towards a rewarding story without prejudice, GM fiat may work best for you. Alternately, players can simply agree on a setting and take turns around the table telling a story. This narrative may be lent more or less weight by the other table members through a Kudos system. See the “Dice? Who Needs 'Em?” and “GMs? Who Needs 'Em?” modules for more depth explanations of these systems and how they can work inside NYE.

Secondly, there is the question of LARP. Rather than sit at a table and imagine, LARPers take the “role-playing” portion to heart and prefer to act out what they do. This poses an entirely different set of questions. Should The Roll exist in LARPing if the combat can be done real-time with foam weapons? What about those who aren't physically capable of performing the actions that their character can? The more diverse the game and its players become, the harder it is to determine the “right” brand of Roll for your group. The “Foam Sword Beatdown” module covers some of the technical aspects of LARP games with full-on combat (and makes recommendations for other organizations and systems to those who simply don't need NYE's statistics or guidelines to accomplish their goal.) “Theater Troupe of DOOM!” covers the folks who desire statistics to flesh out their character but prefer to kept things as subtle as possible.

Whatever your preference, the most important thing is to have fun. Any time a dice question arises in the rules, we'll be pointing it out with a big “The Roll” section near it. Feel free to rip that section out and paste in your favorite module of choice. I promise, it'll make your game a great deal more fun and great deal more yours.
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darkoutcast
Most importantly, we've found out we'll be having a son. So that's freaking awesome.

On the other news, most of Chrysalis is repaired. Archival work needs to be finished for Speechless, Penitent, and Wither, otherwise, we're good to go. The merch shops have all been cleaned up a bit. Once all that's done and I have what I feel is an acceptable lead time on writing, we'll see everyday posts again.
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darkoutcast
Well hell, here I am making a new post. Mainly it's because of the archaic manner in which I backup old Chrysalis stories, but I figured I'd make a new update on life while I'm at it. Still at Domino's. It sucks but it's work and money. Paying off debt is going fairly well. Within 3-5 years we should be 100% debt free. That'll be awesome.

I'm developing an RPG, occasionally writing without posting, running a tabletop RPG (testing for the rules I'm writing), developing my game store business plan... and, oh yeah...

around December 22nd, I'm gonna be a daddy. So yeah, lots of stuff going on.

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darkoutcast
Attention: I have a house. I repeat, I have a house. Boo yah.
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darkoutcast
For those of you that may be interested, I'm running an Exalted tabletop game with a few friends and have extensively rewritten a bunch of the fluff for it as well as new rules and the like. Eight years of having two books and never using them created this monster in me. If you're interested, what I've got posted is here at The Exalted Wiki: EwindaleMoss. It's some good stuff that I'm moderately proud of. Have a look if you like. I'll be posting the sessions in story format eventually so just post if you want on the filter that I'll post them under.
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darkoutcast
The Pallbearer #42: Group TherapyCollapse )
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